工作职责:
●为游戏战斗设计各式特效;
●配合地编美术设计各式场景特效;
●配合交互体验设计师设计各式UI特效;
职位要求:
●至少完成一款动作或ARPG类游戏,并在其中担任特效美术核心职位;
●拥有各类PC/主机游戏的游玩经验,熟知各类大作通常的特效表现方法,风格等;
●熟悉Houdini或Niagara软件;
●熟悉Unreal4/5引擎的渲染,材质,粒子,光照等机制并有足够实践经验。
●热爱主机动作游戏者优先。
Responsibilities:
- Create in-game combat visual effects.
- Work with map designer on scene visuals.
- Work with UX engineer on user interface design.
Qualifications:
- Have worked on at least one released action or action RPG game as a lead graphic artist.
- Avid game player on PC and consoles, with extensive knowledge of motion and visual effects in AAA titles.
- Mastery of Houdini or Niagara.
- Hands-on experience with Unreal Engine 4/5, particularly with textures, particles, and lighting.
- Passionate action game player (on consoles) preferred.